DevLog 25w10a


๐ŸŽฎ Project Overview

We're thrilled to announce the development launch of Legend of Akuma, a top-down Dungeon Crawler.

๐Ÿ› ๏ธ Core Features

  • Dynamic combat system
  • Character
    • HP
  • Equipment and artifacts system
    • Multiple equipment ranks (E to SSS)
    • Unique artifacts with special abilities

๐ŸŽฏ Development Roadmap

  • Phase 1 - Core Mechanics
    • Player movement and controls
    • Basic combat system
    • Level design fundamentals
    • Character statistics implementation
  • Phase 2 - Content Development
    • Equipment system
    • Monster AI and behavior
    • First set of dungeons
    • Basic quest system
  • Phase 3 - Enhancement
    • Advanced combat mechanics
    • Skill tree implementation
    • Additional dungeons and areas
    • Balance adjustments

๐ŸŽจ Technical Implementation

The game is being developed with a focus on modular design, allowing for easy expansion and modification of features. We're implementing a robust stat system that will support various playing styles and character builds.

Current Development Status: Phase 1 - Core Mechanics Implementation.

โš–๏ธ Balancing Philosophy

Our game balance focuses on:

  • Non-linear progression curves to encourage diverse builds
  • Meaningful choices in character development
  • Rewarding both specialized and hybrid playstyles
  • Fair challenge scaling throughout all game stages

๐ŸŽฏ Next Steps

  • Implement basic movement and collision systems
  • Design first set of character sprites
  • Create initial test dungeon
  • Develop basic combat mechanics
  • Set up stat system backend

We're excited to begin this development journey and will be providing regular updates on our progress. Stay tuned for more detailed development logs as we advance through our roadmap!

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