DevLog 25w10a
Project Akuma ยป Devlog
๐ฎ Project Overview
We're thrilled to announce the development launch of Legend of Akuma, a top-down Dungeon Crawler.
๐ ๏ธ Core Features
- Dynamic combat system
- Character
- HP
- Equipment and artifacts system
- Multiple equipment ranks (E to SSS)
- Unique artifacts with special abilities
๐ฏ Development Roadmap
- Phase 1 - Core Mechanics
- Player movement and controls
- Basic combat system
- Level design fundamentals
- Character statistics implementation
- Phase 2 - Content Development
- Equipment system
- Monster AI and behavior
- First set of dungeons
- Basic quest system
- Phase 3 - Enhancement
- Advanced combat mechanics
- Skill tree implementation
- Additional dungeons and areas
- Balance adjustments
๐จ Technical Implementation
The game is being developed with a focus on modular design, allowing for easy expansion and modification of features. We're implementing a robust stat system that will support various playing styles and character builds.
Current Development Status: Phase 1 - Core Mechanics Implementation.
โ๏ธ Balancing Philosophy
Our game balance focuses on:
- Non-linear progression curves to encourage diverse builds
- Meaningful choices in character development
- Rewarding both specialized and hybrid playstyles
- Fair challenge scaling throughout all game stages
๐ฏ Next Steps
- Implement basic movement and collision systems
- Design first set of character sprites
- Create initial test dungeon
- Develop basic combat mechanics
- Set up stat system backend
We're excited to begin this development journey and will be providing regular updates on our progress. Stay tuned for more detailed development logs as we advance through our roadmap!
Project Akuma
Status | In development |
Author | Emberfowl Studios |
Genre | Adventure |
Tags | 2D, Dungeon Crawler, Indie, Open World, Pixel Art, Singleplayer |
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